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Caden Goodfellow    
CHARACTER NAME PLAYER CAMPAIGN
1 Cleric Halfling Lawful Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

11 +0

HP
hit points

8     20ft.

DEX
dexterity

14 +2

AC
armor class

15 = 10 + 2 + 0 + 2 + 1 + 0 + 0 + 0

CON
constitution

11 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

12 +1

TOUCH
armor class

13

FLAT-FOOTED
armor class

13
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 2 = 2 + 0 + 0
  Bluff¤§ cha 0 = 0 + 0 + 0
  (cc)Climb¤ str 2 = 0 + 2 + 0
  Concentration¤§ con 0 = 0 + 0 + 0
  Craft¤§ int 1 = 1 + 0 + 0
  (cc)Decipher Script§ int 1 = 1 + 0 + 0
  Diplomacy¤§ cha 0 = 0 + 0 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  Disguise¤§ cha 0 = 0 + 0 + 0
  (cc)Escape Artist¤ dex 2 = 2 + 0 + 0
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha 0 = 0 + 0 + 0
  (cc)Handle Animal§ cha 0 = 0 + 0 + 0
  Heal¤§ wis 6 = 3 + 3 + 0
  Hide¤ dex 6 = 2 + 4 + 0
  (cc)Intimidate¤§ cha 0 = 0 + 0 + 0
  (cc)Jump¤ str 2 = 0 + 2 + 0
  Knowledge (arcana)§ int 4 = 1 + 3 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (geography)§ int 1 = 1 + 0 + 0
  Knowledge (history)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (local)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nature)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  Knowledge (religion)§ int 4 = 1 + 3 + 0
  Knowledge (the planes)§ int 1 = 1 + 0 + 0

WIS
wisdom

17 +3         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

11 +0

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

3 = 3 + 0 + 0 + 0 +

REFLEX
dexterity

3 = 1 + 2 + 0 + 0 +

WILL
wisdom

6 = 3 + 3 + 0 + 0 +
BASE ATTACK BONUS 0 SPELL RESISTANCE 0

GRAPPLE
modifier

-4 = 0 + 0 + -4 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Mace, light 1 1d6 20/x2
RANGE TYPE NOTES
-   6lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Backpack (empty)   2 Bedroll   5
Blanket, winter   3 Bullets, sling (50)   25
2 x Case, map or scroll   0 Cleric's vestments   6
2 x Feed (per day)   20 Flint and steel   0
Holy symbol, silver   1 Ink (1 oz. vial)   0
2 x Inkpen   0 Leather armor   15
Mace, light   6 4 x Paper (sheet)   0
6 x Parchment (sheet)   0 Pony   0
Pouch, belt   3 2 x Rations, trail   2
Saddle, Pack   20 Sling   0
Soap (per lb.)   1 Spellbook, wizard's (blank)   3
Tent   10 3 x Traveler's outfit   15
2 x Waterskin   8 Wine, Fine (bottle)   1
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 5 = 3 + 2 + 0
  (cc)Move Silently¤ dex 4 = 2 + 2 + 0
  (cc)Open Lock§ dex 2 = 2 + 0 + 0
  (cc)Perform¤§ cha 0 = 0 + 0 + 0
  Profession§ wis 3 = 3 + 0 + 0
  (cc)Ride¤§ dex 2 = 2 + 0 + 0
  (cc)Search¤§ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤§ wis 3 = 3 + 0 + 0
  (cc)Sleight of Hand§ dex 2 = 2 + 0 + 0
  (cc)Speak Language§ int 1 = 1 + 0 + 0
  Spellcraft§ int 4 = 1 + 3 + 0
  (cc)Spot¤§ wis 3 = 3 + 0 + 0
  (cc)Survival¤§ wis 3 = 3 + 0 + 0
  (cc)Swim¤§ str 0 = 0 + 0 + 0
  (cc)Tumble dex 2 = 2 + 0 + 0
  (cc)Use Magic Device§ cha 0 = 0 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-28lb. 29-57lb. 58-86lb. 86lb. 172lb. 430lb.   PLATINUM 0
  GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Halfling    
Feats      
Dodge Cleric abilities    
Armor Proficiency (heavy) Turn or rebuke undead    
Armor Proficiency (light)      
Armor Proficiency (medium) Halfling abilities    
Shield Proficiency +2 save vs fear    
Simple Weapon Proficiency      
       
Languages      
Elven      
Common      
Cleric spells Doom    
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Endure Elements    
13 0 3 +1 Entropic Shield    
14 1st 1 +1 Hide from Undead    
- 2nd - - Inflict Light Wounds    
- 3rd - - Magic Stone    
- 4th - - Magic Weapon    
- 5th - - Obscuring Mist    
- 6th - - Protection from Chaos    
- 7th - - Protection from Evil    
- 8th - - Protection from Good    
- 9th - - Protection from Law    
  Remove Fear    
Create Water Sanctuary    
Cure Minor Wounds Shield of Faith    
Detect Magic Summon Monster I    
Detect Poison      
Guidance      
Inflict Minor Wounds      
Light      
Mending      
Purify Food and Drink      
Read Magic      
Resistance      
Virtue      
       
Level 1      
Bane      
Bless      
Bless Water      
Cause Fear      
Command      
Comprehend Languages      
Cure Light Wounds      
Curse Water      
Deathwatch      
Detect Chaos      
Detect Evil      
Detect Good      
Detect Law      
Detect Undead      
Divine Favor      
Appearance, Traits + Disadvantages

A rather young looking halfling not topping the three foot mark. Weighing no more that a small human child. Other than the wiskers splashed down his cheeks he could be one. As for halflings go he's lighter of skin tone than most halflings. Nothing seems to be out of order other than a symbol of the diety Boccob prominent on his chest.

History

Raised with a defined belief in the gods and a curiosity about magic, he has found in Boccob many thing he desires. Lately he's had an itch to move around and found his feet out the door in no time at all.

Goals

An insatiable curiosty about magic lead his feet out the parish door. He might even become a wizard if he learns too much.

ATTACK ATTACK DAMAGE CRITICAL
Sling 2 1d4 20/x2
RANGE TYPE NOTES
50   0lb, Med,
 
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